

#Monster high 13 wishes walkthrough part 1 games free#
Frankie then asks about her friends, and Gigi says that they're sort of okay however, they are all under Whisp's dark spell and that the only way to free them is to show them the orb. Frankie then asks about what happened to her friends, to which Gigi answers, saying that they are all trapped in the lamp with her and that the reason Frankie was not trapped in the lamp was because of the orb however, after Gigi had been being pulled into the lamp, the orb's energy, as well as the mirror shards, have been scattered all over the lamp and that she needs to find them all over again. Frankie began to worry about her friends and decided to go looking for them, and as she makes her way back to the pool, she finds a portal back into the lamp and jumps in.Īrriving in the Desert Oasis, Gigi appears to her and explains everything that has been going on, saying that Whisp had tricked Howleen into granting her the power of the lantern and that all monsters at Monster High are trapped in darkness and will remain there if they don't stop her. Seconds later, Frankie jumped out of Clawdeen Wolf's locker thinking about what happened, she pulls out the orb that Gigi gave her and realized that it was used to protect her from Whisp's dark energy. In the first scene, Howleen asks for her 12th wish, which was to give all power to the shadow genie as a result, Whisp had taken over most of Monster High by holding the shadow eclipse in place and sending all of the Ghouls back into the lamp while rescattering the 12 mirror shards with them. Frankie said that she had planned to reform the mirror and stop Whisp from taking over the school however, she also said that not all plans go according to plan. Frankie and the ghouls were then sent into the lamp to retrieve the 12 mirror shards lost in the lamp, and later after escaping, they made their way back to Monster High, where a shadow genie named Whisp had taken complete control over the school with Howleen's help. The game starts out with Frankie Stein explaining the situation going on at Monster High with Howleen Wolf finding a magic lamp in the attic and releasing a genie named Gigi that gave her 13 wishes, and that the wishes came with a price. The game itself takes place during Monster High 13 Wishes, when the shadow eclipse had taken place it is used as a plot filler to the movie. Go towards the narrow corridor pass the Arch-Vile and exit behind the red door.The game is an exploration-based adventure game, with 6 playable characters that are lead through 8 different levels. Go to the door beside the blue one and hit the first switch on the north side (H). Hit the switch and get red key in the midst of the Hell Knights (G). Watch out for numerous Revenants in the room and go towards the blue door. Hit the wall in front to return in the large where you were heading towards the yellow door before.

Follow the corridor and lift platform towards the end and hit the wall behind the invulnerability sphere and go through it(F). On the other side of the door, quickly open the center wall. Hit the switch there and go through the door by trying to avoid the Revenants and Mancubi. Hit the switch in the east wall and shoot the north wall. Jump towards a platform in the center of the room and will be sent to a similar room (E). Climb the stairs towards the end and get the blue key (D). Go through the door and then the yellow door to its right (C). In the large room hit a switch in the northwest corner to lower a large chunk of floor. Pass it and go west towards a door at the end of the corridor. Hit the switch on a new section that was lowered.Įxit the library, go east and touch the skulls to lower a wall with Imps (B). More Hell Knights will be released, and another one will when grab ammo in the back of the new room. With your BFG blow the enemies behind hit or race towards the invulnerability sphere and get the yellow key (A). On a bookcase in the east side of the room hit the switch. Pick up the rocket to reveal a larger library with baddies. It was designed by Sandy Petersen and uses the music track "Waiting For Romero To Play".Īt the start, go towards the east and go through the door. MAP27: Monster Condo is the twenty-seventh map of Doom II.
